Page 1 of 3 (51 posts)

  • talks about »
  • python


Last update:
Fri Oct 21 22:25:13 2016

A Django site.

QGIS Planet

Speeding up your PyQGIS scripts

I’ve recently spent some time optimising the performance of various QGIS plugins and algorithms, and I’ve noticed that there’s a few common performance traps which developers fall into when fetching features from a vector layer. In this post I’m going to explore these traps, what makes them slow, and how to avoid them.

As a bit of background, features are fetched from a vector layer in QGIS using a QgsFeatureRequest object. Common use is something like this:

request = QgsFeatureRequest()
for feature in vector_layer.getFeatures(request):
    # do something

This code would iterate over all the features in layer. Filtering the features is done by tweaking the QgsFeatureRequest, such as:

request = QgsFeatureRequest().setFilterFid(1001)
feature_1001 = next(vector_layer.getFeatures(request))

In this case calling getFeatures(request) just returns the single feature with an ID of 1001 (which is why we shortcut and use next(…) here instead of iterating over the results).

Now, here’s the trap: calling getFeatures is expensive. If you call it on a vector layer, QGIS will be required to setup an new connection to the data store (the layer provider), create some query to return data, and parse each result as it is returned from the provider. This can be slow, especially if you’re working with some type of remote layer, such as a PostGIS table over a VPN connection. This brings us to our first trap:

Trap #1: Minimise the calls to getFeatures()

A common task in PyQGIS code is to take a list of feature IDs and then request those features from the layer. A see a lot of older code which does this using something like:

for id in some_list_of_feature_ids:
    request = QgsFeatureRequest().setFilterFid(id)
    feature = next(vector_layer.getFeatures(request))
    # do something with the feature

Why is this a bad idea? Well, remember that every time you call getFeatures() QGIS needs to do a whole bunch of things before it can start giving you the matching features. In this case, the code is calling getFeatures() once for every feature ID in the list. So if the list had 100 features, that means QGIS is having to create a connection to the data source, set up and prepare a query to match a single feature, wait for the provider to process that, and then finally parse the single feature result. That’s a lot of wasted processing!

If the code is rewritten to take the call to getFeatures() outside of the loop, then the result is:

request = QgsFeatureRequest().setFilterFids(some_list_of_feature_ids)
for feature in vector_layer.getFeatures(request):
    # do something with the feature

Now there’s just a single call to getFeatures() here. QGIS optimises this request by using a single connection to the data source, preparing the query just once, and fetching the results in appropriately sized batches. The difference is huge, especially if you’re dealing with a large number of features.

Trap #2: Use QgsFeatureRequest filters appropriately

Here’s another common mistake I see in PyQGIS code. I often see this one when an author is trying to do something with all the selected features in a layer:

for feature in vector_layer.getFeatures():
    if not in vector_layer.selectedFeaturesIds():

    # do something with the feature

What’s happening here is that the code is iterating over all the features in the layer, and then skipping over any which aren’t in the list of selected features. See the problem here? This code iterates over EVERY feature in the layer. If you’re layer has 10 million features, we are fetching every one of these from the data source, going through all the work of parsing it into a QGIS feature, and then promptly discarding it if it’s not in our list of selected features. It’s very inefficient, especially if fetching features is slow (such as when connecting to a remote database source).

Instead, this code should use the setFilterFids() method for QgsFeatureRequest:

request = QgsFeatureRequest().setFilterFids(vector_layer.selectedFeaturesIds())
for feature in vector_layer.getFeatures(request):
    # do something with the feature

Now, QGIS will only fetch features from the provider with matching feature IDs from the list. Instead of fetching and processing every feature in the layer, only the actual selected features will be fetched. It’s not uncommon to see operations which previously took many minutes (or hours!) drop down to a few seconds after applying this fix.

Another variant of this trap uses expressions to test the returned features:

filter_expression = QgsExpression('my_field > 20')
for feature in vector_layer.getFeatures():
    if not filter_expression.evaluate(feature):

    # do something with the feature

Again, this code is fetching every single feature from the layer and then discarding it if it doesn’t match the “my_field > 20” filter expression. By rewriting this to:

request = QgsFeatureRequest().setFilterExpression('my_field > 20')
for feature in vector_layer.getFeatures(request):
    # do something with the feature

we hand over the bulk of the filtering to the data source itself. Recent QGIS versions intelligently translate the filter into a format which can be applied directly at the provider, meaning that any relevant indexes and other optimisations can be applied by the provider itself. In this case the rewritten code means that ONLY the features matching the ‘my_field > 20’ criteria are fetched from the provider – there’s no time wasted messing around with features we don’t need.


Trap #3: Only request values you need

The last trap I often see is that more values are requested from the layer then are actually required. Let’s take the code:

my_sum = 0
for feature in vector_layer.getFeatures(request):
    my_sum += feature['value']

In this case there’s no way we can optimise the filters applied, since we need to process every feature in the layer. But – this code is still inefficient. By default QGIS will fetch all the details for a feature from the provider. This includes all attribute values and the feature’s geometry. That’s a lot of processing – QGIS needs to transform the values from their original format into a format usable by QGIS, and the feature’s geometry needs to be parsed from it’s original type and rebuilt as a QgsGeometry object. In our sample code above we aren’t doing anything with the geometry, and we are only using a single attribute from the layer. By calling setFlags( QgsFeatureRequest.NoGeometry ) and setSubsetOfAttributes() we can tell QGIS that we don’t need the geometry, and we only require a single attribute’s value:

my_sum = 0
request = QgsFeatureRequest().setFlags(QgsFeatureRequest.NoGeometry).setSubsetOfAttributes(['value'], vector_layer.fields() )
for feature in vector_layer.getFeatures(request):
    my_sum += feature['value']

None of the unnecessary geometry parsing will occur, and only the ‘value’ attribute will be fetched and populated in the features. This cuts down both on the processing required AND the amount of data transfer between the layer’s provider and QGIS. It’s a significant improvement if you’re dealing with larger layers.


Optimising your feature requests is one of the easiest ways to speed up your PyQGIS script! It’s worth spending some time looking over all your uses of getFeatures() to see whether you can cut down on what you’re requesting – the results can often be mind blowing!

Using threads in QGIS python plugins

Here an example on how to work with threads in a consistent and clean manner in QGIS python plugins

The road to QGIS 3.0 – part 1

qgis_icon.svgAs we discussed in QGIS 3 is under way, the QGIS project is working toward the next major version of the application and these developments have major impact on any custom scripts or plugins you’ve developed for QGIS.

We’re now just over a week into this work, and already there’s been tons of API breaking changes landing the code base. In this post we’ll explore some of these changes, what’s motivated them, and what they mean for your scripts.

The best source for keeping track of these breaking changes is to watch the API break documentation on GitHub. This file is updated whenever a change lands which potentially breaks plugins/scripts, and will eventually become a low-level guide to porting plugins to QGIS 3.0.

API clean-ups

So far, lots of the changes which have landed have related to cleaning up the existing API. These include:

Removal of deprecated API calls

The API has been frozen since QGIS 2.0 was released in 2013, and in the years since then many things have changed. As a result, different parts of the API were deprecated along the way as newer, better ways of doing things were introduced. The deprecated code was left intact so that QGIS 2.x plugins would still all function correctly. By removing these older, deprecated code paths it enables the QGIS developers to streamline the code, remove hacky workarounds, untested methods, and just generally “clean things up”. As an example, the older labelling system which pre-dates QGIS 2.0 (it had no collision detection, no curved labels, no fancy data defined properties or rule based labelling!) was still floating around just in case someone tried to open a QGIS 1.8 project. That’s all gone now, culling over 5000 lines of outdated, unmaintained code. Chances are this won’t affect your plugins in the slightest. Other removals, like the removal of QgsMapRenderer (the renderer used before multi-threaded rendering was introduced) likely have a much larger impact, as many scripts and plugins were still using QgsMapRenderer classes and calls. These all need to be migrated to the new QgsMapRendererJob and QgsMapSettings classes.

Renaming things for consistency

Consistent naming helps keep the API predictable and more user friendly. Lots of changes have landed so far to make the naming of classes and methods more consistent. These include things like:

  • Making sure names use consistent capitalization. Eg, there was previously methods named “writeXML” and “writeXml”. These have all been renamed to consistently use camel case, including for acronyms. (In case you’re wondering – this convention is used to follow the Qt library conventions).
  • Consistent use of terms. The API previously used a mix of “CRS” and “SRS” for similar purposes – it now consistently uses “CRS” for a coordinate reference system.
  • Removal of abbreviations. Lots of abbreviated words have been removed from the names, eg “destCrs” has become “destinationCrs”. The API wasn’t consistently using the same abbreviations (ie “dest”/”dst”/”destination”), so it was decided to remove all use of abbreviated words and replace them with the full word. This helps keep things predictable, and is also a bit friendlier for non-native English speakers.

The naming changes all need to be addressed to make existing scripts and plugins compatible with QGIS 3.0. It’s potentially quite a lot of work for plugin developers, but in the long term it will make the API easier to use.

Changes to return and argument types

There’s also been lots of changes relating to the types of objects returned by functions, or the types of objects used as function arguments. Most of these involve changing the c++ types from pointers to references, or from references to copies. These changes are being made to strengthen the API and avoid potential crashes. In most cases they don’t have any affect on PyQGIS code, with some exceptions:

  • Don’t pass Python “None” objects as QgsCoordinateReferenceSystems or as QgsCoordinateTransforms. In QGIS 3.0 you must pass invalid QgsCoordinateReferenceSystem objects (“QgsCoordinateReferenceSystem()”) or invalid QgsCoordinateTransform (“QgsCoordinateTransform()”) objects instead.

Transparent caching of CRS creation

The existing QgsCRSCache class has been removed. This class was used to cache the expensive results of initializing a QgsCoordinateReferenceSystem object, so that creating the same CRS could be done instantly and avoid slow databases lookups. In QGIS 3.0 this caching is now handled transparently, so there is no longer a need for the separate QgsCRSCache and it has been removed. If you were using QgsCRSCache in your PyQGIS code, it will need to be removed and replaced with the standard QgsCoordinateReferenceSystem constructors.

This change has the benefit that many existing plugins which were not explicitly using QgsCRSCache will now gain the benefits of the faster caching mechanism – potentially this could dramatically speed up existing plugin algorithms.

In summary

The QGIS developers have been busy fixing, improving and cleaning up the PyQGIS API. We recognise that these changes result in significant work for plugin and script developers, so we’re committed to providing quality documentation for how to adapt your code for these changes, and we will also investigate the use of automated tools to help ease your code transition to QGIS 3.0. We aren’t making changes lightly, but instead are carefully refining the API to make it more predictable, streamlined and stable.

If you’d like assistance with (or to outsource) the transition of your existing QGIS scripts and plugins to QGIS 3.0, just contact us at North Road to discuss. Every day we’re directly involved in the changes moving to QGIS 3.0, so we’re ideally placed to make this transition painless for you!

QGIS 3 is underway – what does it mean for your plugins and scripts?

With the imminent release of QGIS 2.16, the development attention has now shifted to the next scheduled release – QGIS 3.0! If you haven’t been following the discussion surrounding this I’m going to try and summarise what exactly 3.0 means and how it will impact any scripts or plugins you’ve developed for QGIS.

qgis_icon.svgQGIS 3.0 is the first major QGIS release since 2.0 was released way back in September 2013. Since that release so much has changed in QGIS… a quick glance over the release notes for 2.14 shows that even for this single point release there’s been hundreds of changes. Despite this, for all 2.x releases the PyQGIS API has remained stable, and a plugin or script which was developed for use in QGIS 2.0 will still work in QGIS 2.16.

Version 3.0 will introduce the first PyQGIS API break since 2013. An API break like this is required to move QGIS to newer libraries such as Qt 5 and Python 3, and allows the development team the flexibility to tackle long-standing issues and limitations which cannot be fixed using the 2.x API. Unfortunately, the side effect of this API break is that the scripts and plugins which you use in QGIS 2.x will no longer work when QGIS 3.0 is released!

Numerous API breaking changes have already started to flow into QGIS, and 2.16 isn’t even yet publicly available. The best way to track these changes is to keep an eye on the “API changes” documentation.  This document describes all the changes which are flowing in which affect PyQGIS code, and describe how best they should be addressed by plugin and script maintainers. Some changes are quite trivial and easy to update code for, others are more extreme (such as changes surrounding moving to PyQt5 and Python 3) and may require significant time to adapt for.

I’d encourage all plugin and script developers to keep watching the API break documentation, and subscribe to the developers list for additional information about required changes as they are introduced.

If you’re looking for assistance or to outsource adaptation of your plugins and scripts to QGIS 3.0 – the team at North Road are ideally placed to assist! Our team includes some of the most experienced QGIS developers who are directly involved with the development of QGIS 3.0, so you can be confident knowing that your code is in good hands. Just contact us to discuss your QGIS development requirements.

You can read more about QGIS 3.0 API changes in The road to QGIS 3.0 – part 1.

Increasing the stability of processing algorithms

Processing just got a new testing framework to improve the long-term stability of this important plugin. And you can help to improve it, even if you are not a software developer! This is yet another piece in our never-stopping crusade to

A new QGIS plugin allows dynamic filtering of values in forms



This plugin has been partially funded (50%) by ARPA Piemonte.


This is a core-enhancement QGIS plugin that makes the implementation of complex dynamic filters in QGIS attribute forms an easy task. For example, this widget can be used to implement drill-down forms, where the values available in one field depend on the values of other fields.


The plugin is available on the official QGIS Python Plugin Repository and the source code is on GitHub QGIS Form Value Relation plugin repository


The new “Form Value Relation” widget is essentially a clone of the core “Value Relation” widget with some important differences:

When the widget is created:

  • the whole unfiltered features of the related layer are loaded and cached
  • the form values of all the attributes are added to the context (see below)
  • the filtering against the expression happens every time the widget is refreshed
  • a signal is bound to the form changes and if the changed field is present in
    the filter expression, the features are filtered against the expression and
    the widget is refreshed

Using form values in the expression

A new expression function is available (in the “Custom” section):


This function returns the current value of a field in the editor form.


  1. This function can only be used inside forms and it’s particularly useful when used together with the custom widget `Form Value Relation`
  2. If the field does not exists the function returns an empty string.

Visual guide


Download the example project.


This is the new widget in action: changing the field FK_PROV, the ISTAT values are filtered according to the filter expression.

The new widget in action

The new widget drill-down in action


Choosing the new widget

Configuring the widget

Configuring the widget

Configuring the expression

Configuring the expression to read FK_PROV value from the form

Syntactic sugar for PyQGIS

PyQGIS now supports a nice new addition for handling edit sessions in layers. This way, changes get committed automatically at the end of a successful (python) edit session.

with edit(layer):
    do your changes here()
See more ›

QGIS developer meeting in Nødebo

During the hackfest I’ve been working on the refactoring of the server component, aimed to wrap the server into a class and create python bindings for the new classes. This work is now in the PR queue and brings a first working python test for the server itself.

The server can now be invoked directly from python, like in the example below:


#!/usr/bin/env python
Super simple QgsServer.

from qgis.server import *
from BaseHTTPServer import *

class handler (BaseHTTPRequestHandler):

    server = QgsServer()

    def _doHeaders(self, response):
        l = response.pop(0)
        while l:
            h = l.split(':')
            self.send_header(h[0], ':'.join(h[1:]))
            self.log_message( "send_header %s - %s" % (h[0], ':'.join(h[1:])))
            l = response.pop(0)

    def do_HEAD(self):
        response = str(handler.server.handleRequestGetHeaders(self.path[2:])).split('\n')

    def do_GET(self):
        response = str(handler.server.handleRequest(self.path[2:])).split('\n')
        i = 0

    def do_OPTIONS(s):

httpd = HTTPServer( ('', 8000), handler)

while True:

The python bindings capture the server output instead of printing it on FCGI stdout and allow to pass the request parameters QUERY_STRING directly to the request handler as a string, this makes writing python tests very easy.

QGIS and IPython: the definitive interactive console

Whatever is your level of Python knowledge, when you’ll discover the advantages and super-powers of IPython you will never run the default python console again, really: never!

If you’ve never heard about IPython, discover it on IPython official website, don’t get confused by its notebook, graphics and parallel computing capabilities, it also worth if only used as a substitute for the standard Python shell.

I discovered IPython more than 5 years ago and it literally changed my life: I use it also for debugging instead ofpdb, you can embed an IPython console in your code with:

from IPython import embed; embed()

TAB completion with full introspection

What I like the most in IPython is its TAB completion features, it’s not just like normal text matching while you type but it has full realtime introspection, you only see what you have access to, being it a method of an instance or a class or a property, a module, a submodule or whatever you might think of: it even works when you’re importing something or you are typing a path like in open('/home/.....

Its TAB completion is so powerful that you can even use shell commands from within the IPython interpreter!

Full documentation is just a question mark away

Just type “?” after a method of function to print its docstring or its signature in case of SIP bindings.

Lot of special functions

IPython special functions are available for history, paste, run, include and many more topics, they are prefixed with “%” and self-documented in the shell.

All that sounds great! But what has to do with QGIS?

I personally find the QGIS python console lacks some important features, expecially with the autocompletion (autosuggest). What’s the purpose of having autocompletion when most of the times you just get a traceback because the method the autocompleter proposed you is that of another class? My brain is too small and too old to keep the whole API docs in my mind, autocompletion is useful when it’s intelligent enough to tell between methods and properties of the instance/class on which you’re operating.

Another problem is that the API is very far from being “pythonic” (this isn’t anyone’s fault, it’s just how SIP works), here’s an example (suppose we want the SRID of the first layer):

# TAB completion stops working here^

TAB completion stop working at the first parenthesis :(

What if all those getter would be properties?

registry = core.QgsMapLayerRegistry.instance()
# With a couple of TABs without having to remember any method or function name!
[<qgis._core.QgsRasterLayer at 0x7f07dff8e2b0>,
 <qgis._core.QgsRasterLayer at 0x7f07dff8ef28>,
 <qgis._core.QgsVectorLayer at 0x7f07dff48c30>,
 <qgis._core.QgsVectorLayer at 0x7f07dff8e478>,
 <qgis._core.QgsVectorLayer at 0x7f07dff489d0>,
 <qgis._core.QgsVectorLayer at 0x7f07dff48770>]

layer = registry.p_mapLayers.values()[0]

layer.p_c ---> TAB!
layer.p_cacheImage            layer.p_children       layer.p_connect       
layer.p_capabilitiesString    layer.p_commitChanges  layer.p_crs           
layer.p_changeAttributeValue  layer.p_commitErrors   layer.p_customProperty

layer.p_crs.p_ ---> TAB!
layer.p_crs.p_authid               layer.p_crs.p_postgisSrid      
layer.p_crs.p_axisInverted         layer.p_crs.p_projectionAcronym
layer.p_crs.p_description          layer.p_crs.p_recentProjections
layer.p_crs.p_ellipsoidAcronym     layer.p_crs.p_srsid            
layer.p_crs.p_findMatchingProj     layer.p_crs.p_syncDb           
layer.p_crs.p_geographicCRSAuthId  layer.p_crs.p_toProj4          
layer.p_crs.p_geographicFlag       layer.p_crs.p_toWkt            
layer.p_crs.p_isValid              layer.p_crs.p_validationHint   

Out[]: u'EPSG:4326'

This works with a quick and dirty hack: propertize that adds a p_... property to all methods in a module or in a class that

  1. do return something
  2. do not take any argument (except self)

this leaves the original methods untouched (in case they were overloaded!) still allowing full introspection and TAB completion with a pythonic interface.

A few methods are still not working with propertize, so far singleton methods like instance() are not passing unit tests.

IPyConsole: a QGIS IPython plugin

If you’ve been reading up to this point you probably can’t wait to start using IPython inside your beloved QGIS (if that’s not the case, please keep reading the previous paragraphs carefully until your appetite is grown!).

An experimental plugin that brings the magic of IPython to QGIS is now available:
Download IPyConsole


Please start exploring QGIS objects and classes and give me some feedback!


IPyConsole QGIS plugin

Installation notes

You basically need only a working IPython installation, IPython is available for all major platforms and distributions, please refer to the official documentation.


QGIS server python plugins tutorial

This is the second article about python plugins for QGIS server, see also the introductory article posted a few days ago.

In this post I will introduce the helloServer example plugin that shows some common implementation patterns exploiting the new QGIS Server Python Bindings API.

Server plugins and desktop interfaces

Server plugins can optionally have a desktop interface exactly like all standard QGIS plugins.

A typical use case for a server plugin that also has a desktop interface is to allow the users to configure the server-side of the plugin from QGIS desktop, this is the same principle of configuring WMS/WFS services of QGIS server from the project properties.

The only important difference it that while the WMS/WFS services configuration is stored in the project file itself, the plugins can store and access project data but not to the user’s settings (because the server process normally runs with a different user). For this reason, if you want to share configuration settings between the server and the desktop, provided that you normally run the server with a different user, paths and permissions have to be carefully configured to grant both users access to the shared data.


Server configuration

This is an example configuration for Apache, it covers both FCGI and CGI:

  ServerAdmin webmaster@localhost
  # Add an entry to your /etc/hosts file for xxx localhost e.g.
  # xxx
  ServerName xxx
    # Longer timeout for WPS... default = 40
    FcgidIOTimeout 120 
    FcgidInitialEnv LC_ALL "en_US.UTF-8"
    FcgidInitialEnv LANG "en_US.UTF-8"
    FcgidInitialEnv QGIS_DEBUG 1
    FcgidInitialEnv QGIS_CUSTOM_CONFIG_PATH "/home/xxx/.qgis2/"
    FcgidInitialEnv QGIS_SERVER_LOG_FILE /tmp/qgis.log
    FcgidInitialEnv QGIS_SERVER_LOG_LEVEL 0
    FcgidInitialEnv QGIS_OPTIONS_PATH "/home/xxx/public_html/cgi-bin/"
    FcgidInitialEnv QGIS_PLUGINPATH "/home/xxx/.qgis2/python/plugins"
    FcgidInitialEnv LD_LIBRARY_PATH "/home/xxx/apps/lib"

    # For simple CGI: ignored by fcgid
    SetEnv QGIS_DEBUG 1
    SetEnv QGIS_CUSTOM_CONFIG_PATH "/home/xxx/.qgis2/"
    SetEnv QGIS_SERVER_LOG_FILE /tmp/qgis.log 
    SetEnv QGIS_OPTIONS_PATH "/home/xxx/public_html/cgi-bin/"
    SetEnv QGIS_PLUGINPATH "/home/xxx/.qgis2/python/plugins"
    SetEnv LD_LIBRARY_PATH "/home/xxx/apps/lib"

    RewriteEngine On
        RewriteCond %{HTTP:Authorization} .
        RewriteRule .* - [E=HTTP_AUTHORIZATION:%{HTTP:Authorization}]

  ScriptAlias /cgi-bin/ /home/xxx/apps/bin/
  <Directory "/home/xxx/apps/bin/">
    AllowOverride All
    Options +ExecCGI -MultiViews +FollowSymLinks
    Require all granted  

  ErrorLog ${APACHE_LOG_DIR}/xxx-error.log
  CustomLog ${APACHE_LOG_DIR}/xxx-access.log combined

In this particular example, I’m using a QGIS server built from sources and installed in /home/xxx/apps/bin the libraries are in /home/xxx/apps/lib and LD_LIBRARY_PATH poins to this location.
QGIS_CUSTOM_CONFIG_PATH tells the server where to search for QGIS configuration (for example qgis.db).
QGIS_PLUGINPATH is searched for plugins as start, your server plugins must sit in this directory, while developing you can choose to use the same directory of your QGIS desktop installation.
QGIS_DEBUG set to 1 to enable debug and logging.

Anatomy of a server plugin

For a plugin to be seen as a server plugin, it must provide correct metadata informations and a factory method:

Plugin metadata

A server enabled plugins must advertise itself as a server plugin by adding the line


in its metadata.txt file.

The serverClassFactory method

A server enabled plugins is basically just a standard QGIS Python plugins that provides a serverClassFactory(serverIface) function in its This function is invoked once when the server starts to generate the plugin instance (it’s called on each request if running in CGI mode: not recommended) and returns a plugin instance:

def serverClassFactory(serverIface):
    from HelloServer import HelloServerServer
    return HelloServerServer(serverIface)

You’ll notice that this is the same pattern we have in “traditional” QGIS plugins.

Server Filters

A server plugin typically consists in one or more callbacks packed into objects called QgsServerFilter.

Each QgsServerFilter implements one or all of the following callbacks:

The following example implements a minimal filter which prints HelloServer! in case the SERVICE parameter equals to “HELLO”.

from qgis.server import *
from qgis.core import *

class HelloFilter(QgsServerFilter):

    def __init__(self, serverIface):
        super(HelloFilter, self).__init__(serverIface)    

    def responseComplete(self):        
        request = self.serverInterface().requestHandler()
        params = request.parameterMap()
        if params.get('SERVICE', '').upper() == 'HELLO':
            request.setHeader('Content-type', 'text/plain')

The filters must be registered into the serverIface as in the following example:

class HelloServerServer:
    def __init__(self, serverIface):
        # Save reference to the QGIS server interface
        self.serverIface = serverIface
        serverIface.registerFilter( HelloFilter, 100 )          

The second parameter of registerFilter allows to set a priority which defines the order for the callbacks with the same name (the lower priority is invoked first).

Full control over the flow

By using the three callbacks, plugins can manipulate the input and/or the output of the server in many different ways. In every moment, the plugin instance has access to the QgsRequestHandler through the QgsServerInterface, the QgsRequestHandler has plenty of methods that can be used to alter the input parameters before entering the core processing of the server (by using requestReady) or after the request has been processed by the core services (by using sendResponse).

The following examples cover some common use cases:

Modifying the input

The example plugin contains a test example that changes input parameters coming from the query string, in this example a new parameter is injected into the (already parsed) parameterMap, this parameter is then visible by core services (WMS etc.), at the end of core services processing we check that the parameter is still there.

from qgis.server import *
from qgis.core import *

class ParamsFilter(QgsServerFilter):

    def __init__(self, serverIface):
        super(ParamsFilter, self).__init__(serverIface)

    def requestReady(self):
        request = self.serverInterface().requestHandler()
        params = request.parameterMap( )
        request.setParameter('TEST_NEW_PARAM', 'ParamsFilter')

    def responseComplete(self):
        request = self.serverInterface().requestHandler()
        params = request.parameterMap( )
        if params.get('TEST_NEW_PARAM') == 'ParamsFilter':
            QgsMessageLog.logMessage("SUCCESS - ParamsFilter.responseComplete", 'plugin', QgsMessageLog.INFO)
            QgsMessageLog.logMessage("FAIL    - ParamsFilter.responseComplete", 'plugin', QgsMessageLog.CRITICAL)

This is an extract of what you see in the log file:

src/core/qgsmessagelog.cpp: 45: (logMessage) [0ms] 2014-12-12T12:39:29 plugin[0] HelloServerServer - loading filter ParamsFilter
src/core/qgsmessagelog.cpp: 45: (logMessage) [1ms] 2014-12-12T12:39:29 Server[0] Server plugin HelloServer loaded!
src/core/qgsmessagelog.cpp: 45: (logMessage) [0ms] 2014-12-12T12:39:29 Server[0] Server python plugins loaded
src/mapserver/qgsgetrequesthandler.cpp: 35: (parseInput) [0ms] query string is: SERVICE=HELLO&request=GetOutput
src/mapserver/qgshttprequesthandler.cpp: 547: (requestStringToParameterMap) [1ms] inserting pair SERVICE // HELLO into the parameter map
src/mapserver/qgshttprequesthandler.cpp: 547: (requestStringToParameterMap) [0ms] inserting pair REQUEST // GetOutput into the parameter map
src/mapserver/qgsserverfilter.cpp: 42: (requestReady) [0ms] QgsServerFilter plugin default requestReady called
src/core/qgsmessagelog.cpp: 45: (logMessage) [0ms] 2014-12-12T12:39:29 plugin[0] HelloFilter.requestReady
src/mapserver/qgis_map_serv.cpp: 235: (configPath) [0ms] Using default configuration file path: /home/xxx/apps/bin/admin.sld
src/mapserver/qgshttprequesthandler.cpp: 49: (setHttpResponse) [0ms] Checking byte array is ok to set...
src/mapserver/qgshttprequesthandler.cpp: 59: (setHttpResponse) [0ms] Byte array looks good, setting response...
src/core/qgsmessagelog.cpp: 45: (logMessage) [0ms] 2014-12-12T12:39:29 plugin[0] HelloFilter.responseComplete
src/core/qgsmessagelog.cpp: 45: (logMessage) [0ms] 2014-12-12T12:39:29 plugin[0] SUCCESS - ParamsFilter.responseComplete
src/core/qgsmessagelog.cpp: 45: (logMessage) [0ms] 2014-12-12T12:39:29 plugin[0] RemoteConsoleFilter.responseComplete
src/mapserver/qgshttprequesthandler.cpp: 158: (sendResponse) [0ms] Sending HTTP response
src/core/qgsmessagelog.cpp: 45: (logMessage) [0ms] 2014-12-12T12:39:29 plugin[0] HelloFilter.sendResponse

On line 13 the “SUCCESS” string indicates that the plugin passed the test.

The same technique can be exploited to use a custom service instead of a core one: you could for example skip a WFS SERVICE request or any other core request just by changing the SERVICE parameter to something different and the core service will be skipped, then you can inject your custom results into the output and send them to the client (this is explained here below).

Changing or replacing the output

The watermark filter example shows how to replace the WMS output with a new image obtained by adding a watermark image on the top of the WMS image generated by the WMS core service:

import os

from qgis.server import *
from qgis.core import *
from PyQt4.QtCore import *
from PyQt4.QtGui import *

class WatermarkFilter(QgsServerFilter):

    def __init__(self, serverIface):
        super(WatermarkFilter, self).__init__(serverIface)

    def responseComplete(self):
        request = self.serverInterface().requestHandler()
        params = request.parameterMap( )
        # Do some checks
        if (request.parameter('SERVICE').upper() == 'WMS' \
                and request.parameter('REQUEST').upper() == 'GETMAP' \
                and not request.exceptionRaised() ):
            QgsMessageLog.logMessage("WatermarkFilter.responseComplete: image ready %s" % request.infoFormat(), 'plugin', QgsMessageLog.INFO)
            # Get the image
            img = QImage()
            # Adds the watermark
            watermark = QImage(os.path.join(os.path.dirname(__file__), 'media/watermark.png'))
            p = QPainter(img)
            p.drawImage(QRect( 20, 20, 40, 40), watermark)
            ba = QByteArray()
            buffer = QBuffer(ba)
  , "PNG")
            # Set the body

In this example the SERVICE parameter value is checked and if the incoming request is a WMS GETMAP and no exceptions have been set by a previously executed plugin or by the core service (WMS in this case), the WMS generated image is retrieved from the output buffer and the watermark image is added. The final step is to clear the output buffer and replace it with the newly generated image. Please note that in a real-world situation we should also check for the requested image type instead of returning PNG in any case.

The power of python

The examples above are just meant to explain how to interact with QGIS server python bindings but server plugins have full access to all QGIS python bindings and to thousands of python libraries, what you can do with python server plugins is just limited by your imagination!


See all QGIS Server related posts

How to read a raster cell with Python QGIS and GDAL

QGIS and GDAL both have Python bindings, you can use both libraries to read a value from a raster cell, since QGIS uses GDAL libraries under the hood, we can expect to read the exact same value with both systems.


Here is a short example about how to do it with the two different approaches, we assume that you are working inside the QGIS python console and the project has a raster file loaded, but with just a few modifications, the example can also be run from a standard python console.

The example raster layer is a DTM with 1000 cells width and 2000 cells height, we want to read the value at the cell with coordinates x = 500 and y = 1000.

# First layer in QGIS project is a DTM 2 bands raster
from osgeo import gdal
# You need this to convert raw values readings from GDAL
import struct

# Read the cell with this raster coordinates
x = 500
y = 1000

# Get the map layer registry
reg = QgsMapLayerRegistry.instance()

# Get the first layer (the DTM raster)
qgis_layer = reg.mapLayers().values()[0]

# Open the raster with GDAL
gdal_layer = gdal.Open(rlayer.source())

Fetches the coefficients for transforming between pixel/line (P,L) raster space, 
and projection coordinates (Xp,Yp) space.
    Xp = padfTransform[0] + P*padfTransform[1] + L*padfTransform[2];
    Yp = padfTransform[3] + P*padfTransform[4] + L*padfTransform[5];
In a north up image, padfTransform[1] is the pixel width, and padfTransform[5] 
is the pixel height. The upper left corner of the upper left pixel is 
at position (padfTransform[0],padfTransform[3]).
gt = gldal_layer.GetGeoTransform()

# o:origin, r:rotation, s:size
xo, xs, xr, yo, yr, ys = gt

# Read band 1 at the middle of the raster ( x = 500, y = 1000)
band = gdal_layer.GetRasterBand(1)
gdal_value = struct.unpack('f', band.ReadRaster(x, y, 1, 1, buf_type=band.DataType))[0]

xcoo = xo + xs * x + xr * y
ycoo = yo + yr * x + ys * y

# Read the value with QGIS, we must pass the map coordinates
# and the exact extent = 1 cell size
qgis_value = qgis_layer.dataProvider().identify(QgsPoint(xcoo, ycoo), \
    QgsRaster.IdentifyFormatValue, \
    theExtent=QgsRectangle( xcoo , ycoo, xcoo + xs, ycoo + ys) )\

assert(gdal_value == qgis_value)

Python SIP C++ bindings tutorial

Since QGIS uses QT libraries, SIP is the natural choice for creating the bindings.

Here are some random notes about this journey into SIP and Python bindings, I hope you’ll find them useful!
We will create a sample C++ library, a simple C++ program to test it and finally, the SIP configuration file and the python module plus a short program to test it.

Create the example library

FIrst we need a C++ library, following  the tutorial on the official SIP website  I created a simple library named hellosip:


$ mkdir hellosip
$ cd hellosip
$ touch hellosip.h hellosip.cpp Makefile.lib

This is the content of the header file hellosip.h:

#include <string>

using namespace std;

class HelloSip {
    const string the_word;
    // ctor
    HelloSip(const string w);
    string reverse() const;

This is the implementation in file hellosip.cpp , the library just reverse a string, nothing really useful.

#include "hellosip.h"
#include <string>

HelloSip::HelloSip(const string w): the_word(w)

string HelloSip::reverse() const
    string tmp;
    for (string::const_reverse_iterator rit=the_word.rbegin(); rit!=the_word.rend(); ++rit)
        tmp += *rit;
    return tmp;


Compiling and linking the shared library

Now, its time to compile the library, g++ must be invoked with -fPIC option in order to generate Position Independent Code, -g tells the compiler to generate debug symbols and it is not strictly necessary if you don’t need to debug the library:

g++ -c -g -fPIC hellosip.cpp -o hellosip.o

The linker needs a few options to create a dynamically linked Shared Object (.so) library, first -shared which tells gcc to create a shared library, then the -soname which is the library version name, last -export_dynamic that is also not strictly necessary but can be useful for debugging in case the library is dynamically opened (with dlopen) :

g++ -shared -Wl,-soname,  -g -export-dynamic -o  hellosip.o

At the end of this process, we should have a brand new sitting in the current directory.

For more informations on shared libraries under linux you can read TLDP chapter on this topic.


Using the library with C++

Before starting the binding creation with SIP, we want to test the new library with a simple C++ program stored in a new cpp file: hellosiptest.cpp:

#include "hellosip.h"
#include <string>
using namespace std;
// Prints True if the string is correctly reversed
int main(int argc, char* argv[]) {
  HelloSip hs("ciao");
  cout << ("oaic" == hs.reverse() ? "True" : "False") << endl;
  return 0;

To compile the program we use the simple command:

g++ hellosiptest.cpp -g -L.  -lhellosip -o hellosiptest

which fails with the following error:

/usr/bin/ld: cannot find -lhellosip
collect2: error: ld returned 1 exit status

For this tutorial, we are skipping the installation part, that would have created proper links from the base soname, we are doing it now with:

ln -s

The compiler should now be happy and produce an hellosiptest executable, that can be tested with:

$ ./hellosiptest

If we launch the program we might see a new error:

./hellosiptest: error while loading shared libraries: cannot open shared object file: No such file or directory

This is due to the fact that we have not installed our test library system-wide and the operating system is not able to locate and dynamically load the library, we can fix it in the current shell by adding the current path to the LD_LIBRARY_PATH environment variable which tells the operating system which directories have to be searched for shared libraries. The following commands will do just that:

export LD_LIBRARY_PATH=`pwd`

Note that this environment variable setting is “temporary” and will be lost when you exit the current shell.



SIP bindings

Now that we know that the library works we can start with the bindings, SIP needs an interface header file with the instructions to create the bindings, its syntax resembles that of a standard C header file with the addition of a few directives, it contains (among other bits) the name of the module and the classes and methods to export.

The SIP header file hellosip.sip contains two blocks of instructions: the class definition that ends around line 15 and an additional %MappedType block that specifies how the std::string type can be translated from/to Python objects, this block is not normally necessary until you stick standard C types. You will notice that the class definition part is quite similar to the C++ header file hellosip.h:

// Define the SIP wrapper to the hellosip library.

%Module hellosip

class HelloSip {

#include <hellosip.h>

    HelloSip(const std::string w);
    std::string reverse() const;

// Creates the mapping for std::string
// From:

%MappedType std::string

    // convert an std::string to a Python (unicode) string
    PyObject* newstring;
    newstring = PyUnicode_DecodeUTF8(sipCpp->c_str(), sipCpp->length(), NULL);
    if(newstring == NULL) {
        newstring = PyString_FromString(sipCpp->c_str());
    return newstring;

    // Allow a Python string (or a unicode string) whenever a string is
    // expected.
    // If argument is a Unicode string, just decode it to UTF-8
    // If argument is a Python string, assume it's UTF-8
    if (sipIsErr == NULL)
        return (PyString_Check(sipPy) || PyUnicode_Check(sipPy));
    if (sipPy == Py_None) {
        *sipCppPtr = new std::string;
        return 1;
    if (PyUnicode_Check(sipPy)) {
        PyObject* s = PyUnicode_AsEncodedString(sipPy, "UTF-8", "");
        *sipCppPtr = new std::string(PyString_AS_STRING(s));
        return 1;
    if (PyString_Check(sipPy)) {
        *sipCppPtr = new std::string(PyString_AS_STRING(sipPy));
        return 1;
    return 0;

At this point we could have run the sip command by hand but the documentation suggests to use the python module sipconfig that, given a few of configuration variables, automatically creates the Makefile for us, the file is by convention named

import os
import sipconfig

basename = "hellosip"

# The name of the SIP build file generated by SIP and used by the build
# system.
build_file = basename + ".sbf"

# Get the SIP configuration information.
config = sipconfig.Configuration()

# Run SIP to generate the code.
os.system(" ".join([config.sip_bin, "-c", ".", "-b", build_file, basename + ".sip"]))

# Create the Makefile.
makefile = sipconfig.SIPModuleMakefile(config, build_file)

# Add the library we are wrapping.  The name doesn't include any platform
# specific prefixes or extensions (e.g. the "lib" prefix on UNIX, or the
# ".dll" extension on Windows).
makefile.extra_libs = [basename]

# Search libraries in current directory
makefile.extra_lflags= ['-L.']

# Generate the Makefile itself.

We now have a Makefile ready to build the bindings, just run make to build the library. If everything goes right you will find a new library which is the python module. To test it, we can use the following simple program (always make sure that LD_LIBRARY_PATH contains the directory where is found).

import hellosip
print hellosip.HelloSip('ciao').reverse() == 'oaic'


The full source code of this tutorial can be downloaded from this link.

Accessing composer item properties via custom expressions in QGIS

So here is a neat trick. Lets say you wanted to access the scale of a composer map to make it part of a label. The scale bar can already be set to numeric to show the number value but what if it needs to be part of an existing label with other text. Not to fear, expression functions are here.

  • Create a new composer. Add the map frame and a label.
  • Set the item ID of the map frame to something you can remember, lets just use themap
  • Select the label and add some text
  • Click Insert Expression

Now for the cool part

  • Select Function Editor
  • Click New File. Give the file a new name and hit save. I called it composer functions.

In the code editor paste this code:

from qgis.utils import iface
from qgis.core import *
from qgis.gui import *

@qgsfunction(args="auto", group='Composer')
def composeritemattr(composername, mapname, attrname, feature, parent):
    composers = iface.activeComposers()
    # Find the composer with the given name
    comp = [composer.composition() for composer in composers 
                if composer.composerWindow().windowTitle() == composername][0]
    # Find the item
    item = comp.getComposerItemById(mapname)
    # Get the attr by name and call 
    return getattr(item, attrname)()
  • Click Run Script


Now in your label use this text:

Scale: [% composeritemattr('Composer 1', 'themap', 'scale')%]

Update the Composer 1 to match your composer name, and the themap to match your item ID.

and like magic here is the scale from the map item in a label:

2015-05-21 22_00_09-Composer 1

Check the expression error section if the label doesn’t render


Filed under: Open Source, qgis Tagged: composer, python, qgis

Performance for mass updating features on layers

This post discusses how to improve the performance of pyqgis code which updates a lot of features by a factor of more than 10.

PSA: Please use new style Qt signals and slots not the old style

Don’t do this:


It’s the old way, the crappy way. It’s prone to error and typing mistakes. And who really wants to be typing strings as functions and arg names in it. Gross.

Do this:


Much nicer. Cleaner. Looks and feels like Python not some mash up between C++ and Python. The int argument is the default so it will use that. If you to pick the signal type you can use [type].

Don’t do this:

self.emit(SIGNAL("changed()", value1, value2))

Do this

class MyType(QObject):
   changed = pyqtSignal(str, int)

   def stuff(self):
       self.changed.emit(value1, value2)

pyqtSignal is a type you can use to define you signal. It will come with type checking, if you don’t want type checking just do pyqtSignal(object).

Please think of the poor kittens before using the old style in your code.

Filed under: pyqt, python, qgis Tagged: pyqt, qgis, qt

A interactive command bar for QGIS

Something that has been on my mind for a long time is a interactive command interface for QGIS.  Something that you can easily open, run simple commands, and is interactive to ask for arguments when they are needed.

After using the command interface in Emacs for a little bit over the weekend – you can almost hear the Boos! from heavy Vim users :) – I thought this is something I must have in QGIS as well.  I’m sure it can’t be that hard to add.

So here it is.  A interactive command interface for QGIS.



The command bar plugin (find it in the plugin installer) adds a simple interactive command bar to QGIS. Commands are defined as Python code and may take arguments.

Here is an example function:

def load_project(name):
    Load a project from the set project paths
    _name = name
    name += ".qgs"
    for path in project_paths:
        for root, dirs, files in os.walk(path):
            if name in files:
                path = os.path.join(root, name)

All functions are interactive and if not all arguments are given when called it will prompt for each one.

Here is an example of calling the point-at function with no args. It will ask for the x and then the y


Here is calling point-at with all the args


Functions can be called in the command bar like so:

my-function arg1 arg2 arg2

The command bar will split the line based on space and the first argument is always the function name, the rest are arguments passed to the function. You will also note that it will convert _ to - which is easier to type and looks nicer.

The command bar also has auto complete for defined functions – and tooltips once I get that to work correctly.

You can use CTRL + ; (CTRL + Semicolon), or CTRL + ,, to open and close the command bar.

What is a command interface without auto complete


Use Enter to select the item in the list.

How about a function to hide all the dock panels. Sure why not.

def hide_docks():
    docks = iface.mainWindow().findChildren(QDockWidget)
    for dock in docks:

alias command

You can also alias a function by calling the alias function in the command bar.

The alias command format is alias {name} {function} {args}

Here is an example of predefining the x for point-at as mypoint

-> alias mypoint point-at 100

point-at is a built in function that creates a point at x y however we can alias it so that it will be pre-called with the x argument set. Now when we call mypoint we only have to pass the y each time.

-> mypoint
(point-at) What is the Y?: 200

You can even alias the alias command – because why the heck not :)

-> alias a alias
a mypoint 100

a is now the shortcut hand for alias


The Python console is fine and dandy but we are not going for a full programming language here, that isn’t the point. The point is easy to use commands.

You could have a function called point_at in Python that would be


Handling incomplete functions is a lot harder because of the Python parser. In the end it’s easier and better IMO to just make a simple DSL for this and get all the power of a DSL then try and fit into Python.

It should also be noted that the commands defined in the plugin can still be called like normal Python functions because there is no magic there. The command bar is just a DSL wrapper around them.


This is still a bit of an experiment for me so things might change or things might not work as full expected just yet.

Check out the projects readme for more info on things that need to be done, open to suggestions and pull requests.

Also see the docs page for more in depth information

Filed under: Open Source, python, qgis Tagged: plugin, pyqgis, qgis

Plugin Builder 2.8.1

This minor update to the Plugin Builder allows you to choose where your plugin menu will be located.

Previously your menu was placed under the Plugins menu. At version 2.8.1 you can choose from the following main menu locations:

  • Plugins
  • Database
  • Raster
  • Vector
  • Web

Plugins is the default choice when you open Plugin Builder. The value you choose is also written to the category field in your metadata.txt file. When you view your plugin in the Plugin Manager, the value of category is displayed, aiding folks in finding the menu location.

You can install Plugin Builder 2.8.1 from the Plugins -> Manage and Install Plugins... menu. Version 2.8.1 works on QGIS versions 2.0 and up.

A Quick Guide to Getting Started with PyQGIS on Windows

Getting started with Python and QGIS can be a bit overwhelming. In this post we give you a quick start to get you up and running and maybe make your PyQGIS life a little easier.

There are likely many ways to setup a working PyQGIS development environment---this one works pretty well.



  • OSGeo4W Advanced Install of QGIS
  • pip (for installing/managing Python packages)
  • pb_tool (cross-platform tool for compiling/deploying/distributing QGIS plugin)
  • A customized startup script to set the environment (pyqgis.cmd)
  • IDE (optional)
  • Vim (just kidding)

We'll start with the installs.


Almost everything we need can be installed using the OSGeo4W installer available on the QGIS website.


From the QGIS website, download the appropriate network installer (32 or 64 bit)

  • Run the installer and choose the Advanced Install option
  • Install from Internet
  • Choose a directory for the install---I prefer a path without spaces such as C:\OSGeo4W
  • Accept default for local package directory and Start menu name
  • Tweak network connection option if needed on the Select Your Internet Connection screen
  • Accept default download site location
  • From the Select packages screen, select the following for installation:
    • Desktop -> qgis: QGIS Desktop
    • Libs -> qt4-devel (needed for lrelease/translations)
    • Libs -> setuptools (needed for installing pip)

When you click Next a bunch of additional packages will be suggested---just accept them and continue the install.

Once complete you will have a functioning QGIS install along with the other parts we need. If you want to work with the nightly build of QGIS, choose Desktop -> qgis-dev instead.

If you've already installed QGIS using the OSGeo4W installer, just install the qt4-devel and setutools packages. If you installed QGIS using the standalone installer, the easiest option is to remove it and install from OSGeo4W. You can run both the standalone and OSGeo4W versions on the same machine, but you need to be extra careful not to mix up the environment.

Setting the Environment

To continue with the setup, we need to set the environment by creating a .cmd script. The following is adapted from several sources, and trimmed down to the minimum. Copy and paste it into a file named pyqgis.cmd and save it to a convenient location (like your HOME directory).

@echo off
call "%OSGEO4W_ROOT%"\bin\o4w_env.bat
call "%OSGEO4W_ROOT%"\apps\grass\grass-6.4.3\etc\env.bat
@echo off
path %PATH%;%OSGEO4W_ROOT%\apps\qgis\bin
path %PATH%;%OSGEO4W_ROOT%\apps\grass\grass-6.4.3\lib

set PYTHONPATH=%PYTHONPATH%;%OSGEO4W_ROOT%\apps\qgis\python;
set PYTHONPATH=%PYTHONPATH%;%OSGEO4W_ROOT%\apps\Python27\Lib\site-packages
set PATH=C:\Program Files (x86)\Git\cmd;C:\Program Files (x86)\Vim\vim74;%PATH%
cd %HOMEPATH%\development

You should customize the set PATH statement to add any paths you want available when working from the command line. I added paths to my git and vim installs.

The cd %HOMEPATH%\development statement starts the shell in my normal working directory---customize or remove as you see fit.

The last line starts a cmd shell with the settings specified above it. We'll see an example of starting an IDE in a bit.

You can test to make sure all is well by double-clicking on our pyqgis.cmd script, then starting Python and attempting to import one of the QGIS modules:

Python 2.7.5 (default, May 15 2013, 22:44:16) [MSC v.1500 64 bit (AMD64)] on win
Type "help", "copyright", "credits" or "license" for more information.
>>> import qgis.core

If you don't get any complaints on import, things are looking good.

Python Packages

We need a couple of Python packages as well.


There are several ways to install pip, but since we installed setuptools we can use easy_install:

easy_install pip

Make sure to issue this command from your customized shell (double-click on pyqgis.cmd to start it).


With pip installed we can use it to install pb_tool:

pip install pb_tool

More information on using pb_tool is available on the project website.

Working on the Command Line

Just double-click on your pyqgis.cmd script from the Explorer or a desktop shortcut to start a cmd shell. From here you can use Python interactively and also use pb_tool to compile and deploy your plugin for testing.

IDE Example

With slight modification, we can start our IDE with the proper settings to recognize the QGIS libraries:

@echo off
call "%OSGEO4W_ROOT%"\bin\o4w_env.bat
call "%OSGEO4W_ROOT%"\apps\grass\grass-6.4.3\etc\env.bat
@echo off
path %PATH%;%OSGEO4W_ROOT%\apps\qgis\bin
path %PATH%;%OSGEO4W_ROOT%\apps\grass\grass-6.4.3\lib

set PYTHONPATH=%PYTHONPATH%;%OSGEO4W_ROOT%\apps\qgis\python;
set PYTHONPATH=%PYTHONPATH%;%OSGEO4W_ROOT%\apps\Python27\Lib\site-packages
set PATH=C:\Program Files (x86)\Git\cmd;C:\Program Files (x86)\Vim\vim74;%PATH%
cd %HOMEPATH%\development
start "PyCharm aware of Quantum GIS" /B "C:\Program Files (x86)\JetBrains\PyCharm 3.4.1\bin\pycharm.exe" %*

We only changed the last line, adding the start statement with the path to the IDE (PyCharm). If you save this to something like pycharm.cmd, you can double-click on it to start PyCharm. The same method works for other IDEs, such as PyDev.

Within your IDE settings, point it to use the Python interpreter included with OSGeo4W---typically at: %OSGEO4W_ROOT%\bin\python.exe. This will make it pick up all the QGIS goodies needed for development, completion, and debugging. In my case OSGEO4W_ROOT is C:\OSGeo4W, so in the IDE, the path to the correct Python interpreter would be: C:\OSGeo4W\bin\python.exe.

Make sure you adjust the paths in your .cmd scripts to match your system and software locations.


Here is an example of a workflow you can use once you're setup for development.

Creating a New Plugin

  1. Use the Plugin Builder plugin to create a starting point [1]
  2. Start your pyqgis.cmd shell
  3. Use pb_tool to compile and deploy the plugin (pb_tool deploy will do it all in one pass)
  4. Activate it in QGIS and test it out
  5. Add code, deploy, test, repeat

Working with Existing Plugin Code

The steps are basically the same was creating a new plugin, except we start by using pb_tool to create a new config file:

  1. Start your pyqgis.cmd shell
  2. Change to the directory containing your plugin code
  3. Use pb_tool create to create a config file
  4. Edit pb_tool.cfg to adjust/add things create may have missed
  5. Start at step 3 in Creating a New Plugin and press on


Assuming you have things properly installed, trouble usually stems from an incorrect environment.

  • Make sure QGIS runs and the Python console is available and working
  • Check all the paths in your pygis.cmd or your custom IDE cmd script
  • Make sure your IDE is using the Python interpreter that comes with OSGeo4W

[1] Plugin Builder 2.6 will support generation of a pb_tool config file

How to load a QGIS project in python

Today in a project we are working on we wanted to load a QGIS project. It takes  surprisingly few lines of code to make a small standalone application that loads a project and then shows it as a map in a window like this:

QGIS project in a standalone app


Here is the code I wrote to produce this:

The main bit of magic is the QgsLayerTreeMapCanvasBridge class which will convert your project into a layer tree so that the layers appear in the canvas. If you ever need to make a standalone python application with a nice map in it, consider using the QGIS API to do it!

Map corner coordinates in QGIS


Some time ago in the qgis-pt mailing list, someone asked how to show the coordinates of a map corners using QGIS. Since this features wasn’t available (yet), I have tried to reach a automatic solution, but without success,  After some thought about it and after reading a blog post by Nathan Woodrow, it came to me that the solution could be creating a user defined function for the expression builder to be used in labels in the map.

Closely following the blog post instructions, I have created a file called in the  .qgis2/python folder and, with a help from Nyall Dawson I wrote the following code.

from qgis.utils import qgsfunction, iface
from qgis.core import QGis

def map_x_min(values, feature, parent):
 Returns the minimum x coordinate of a map from
 a specific composer.
 composer_title = values[0]
 map_id = values[1]
 composers = iface.activeComposers()
 for composer_view in composers():
  composer_window = composer_view.composerWindow()
  window_title = composer_window.windowTitle()
  if window_title == composer_title:
   composition = composer_view.composition()
   map = composition.getComposerMapById(map_id)
   if map:
    extent = map.currentMapExtent()
 result = extent.xMinimum()
 return result

After running the command import userfunctions in the python console  (Plugins > Python Console), it was already possible to use the  map_x_min() function (from the python category) in an expression to get the minimum X value of the map.

Screenshot from 2014-09-09 16^%29^%29

All I needed now was to create the other three functions,  map_x_max(), map_y_min() and map_y_max().  Since part of the code would be repeated, I have decided to put it in a function called map_bound(), that would use the print composer title and map id as arguments, and return the map extent (in the form of a QgsRectangle).

from qgis.utils import qgsfunction, iface
from qgis.core import QGis

def map_bounds(composer_title, map_id):
 Returns a rectangle with the bounds of a map
 from a specific composer
 composers = iface.activeComposers()
 for composer_view in composers:
  composer_window = composer_view.composerWindow()
  window_title = composer_window.windowTitle()
  if window_title == composer_title:
   composition = composer_view.composition()
   map = composition.getComposerMapById(map_id)
   if map:
    extent = map.currentMapExtent()
  extent = None

 return extent

With this function available, I could now use it in the other functions to obtain the map X and Y minimum and maximum values, making the code more clear and easy to maintain. I also add some mechanisms to the original code to prevent errors.

def map_x_min(values, feature, parent):
 Returns the minimum x coordinate of a map from a specific composer.
 Calculations are in the Spatial Reference System of the project.


map_x_min(composer_title, map_id)


composer_title - is string. The title of the composer where the map is.
 map_id - integer. The id of the map.


map_x_min('my pretty map', 0) -> -12345.679

 composer_title = values[0]
 map_id = values[1]
 map_extent = map_bounds(composer_title, map_id)
 if map_extent:
  result = map_extent.xMinimum()
  result = None

 return result

def map_x_max(values, feature, parent):
 Returns the maximum x coordinate of a map from a specific composer.
 Calculations are in the Spatial Reference System of the project.


map_x_max(composer_title, map_id)


composer_title - is string. The title of the composer where the map is.
 map_id - integer. The id of the map.


map_x_max('my pretty map', 0) -> 12345.679

 composer_title = values[0]
 map_id = values[1]
 map_extent = map_bounds(composer_title, map_id)
 if map_extent:
  result = map_extent.xMaximum()
  result = None

 return result

def map_y_min(values, feature, parent):
 Returns the minimum y coordinate of a map from a specific composer.
 Calculations are in the Spatial Reference System of the project.


map_y_min(composer_title, map_id)


composer_title - is string. The title of the composer where the map is.
 map_id - integer. The id of the map.


map_y_min('my pretty map', 0) -> -12345.679

 composer_title = values[0]
 map_id = values[1]
 map_extent = map_bounds(composer_title, map_id)
 if map_extent:
  result = map_extent.yMinimum()
  result = None

 return result

def map_y_max(values, feature, parent):
 Returns the maximum y coordinate of a map from a specific composer.
 Calculations are in the Spatial Reference System of the project.


map_y_max(composer_title, map_id)


composer_title - is string. The title of the composer where the map is.
 map_id - integer. The id of the map.


map_y_max('my pretty map', 0) -> 12345.679

 composer_title = values[0]
 map_id = values[1]
 map_extent = map_bounds(composer_title, map_id)
 if map_extent:
  result = map_extent.yMaximum()
  result = None

 return result

The functions became available to the expression builder in the “Python” category (could have been any other name) and the functions descriptions are formatted as help texts to provide the user all the information needed to use them.

Screenshot from 2014-09-09 15^%39^%19

Using the created functions, it was now easy to put the corner coordinates in labels near the map corners. Any change to the map extents is reflected in the label, therefore quite useful to use with the atlas mode.

Screenshot from 2014-09-09 15^%40^%27

The functions result can be used with other functions. In the following image, there is an expression to show the coordinates in a more compact way.

Screenshot from 2014-09-09 15^%43^%55

There was a setback… For the functions to become available, it was necessary to manually import them in each QGIS session. Not very practical. Again with Nathan’s help, I found out that it’s possible to import python modules at QGIS startup by putting a file with the import statements in the .qgis2/python folder. In my case, this was enough.

import userfunctions

I was pretty satisfied with the end result. The ability to create your own functions in expressions demonstrates once more how easy it is to customize QGIS and create your own tools. I’m already thinking in more applications for this amazing functionality.

UT 9 - Qta da Peninha - Vegetação potencial

You can download the Python files with the functions HERE. Just unzip both files to the .qgis2/python folder, and restart QGIS, and the functions should become available.

Disclaimer: I’m not an English native speaker, therefore I apologize for any errors, and I will thank any advice on how to improve the text.

  • Page 1 of 3 ( 51 posts )
  • >>
  • python

Back to Top